[+] 15.05.2015: A little more news in the dark:
Another small update for those with low (or non-existing) vision: The new feature of the high contrast mode is the ability
to download a text-only version of the map to Excel (or any spreadsheet, for that matter). The new link below the maps will
give you a .CSV file with all the information from the map sans any graphics, which should be a little easier to navigate for
those who rely on screen readers.
[+] 25.04.2015: Dungeons in the darkness:
Beleive it or not, some Gods around here can only hear their heroes, but not see. And they too visit the dungeons, and even lead the heroes in the dark. This update is for the visually impared Gods. The new checkbox: "High contrast mode" will turn on the following features on the map:
[+] 03.10.2014: Resource issue:
I would like to ask anyone, who knows Gods or Goddesses with poor or no vision, and who were unable to use the maps in the past to please let them know about this update.
- The interesting spots on the map will be highlighted by bright colors.
- Each room will have a short text hint indicating exactly what is in that room.
- Under each map found in a database there will be text hints as to the location of possible treasures in relation to the current heroes position.
Hopefully the server issues are resolved. The access is restored with graphics, but for now still with the restrictions. If all goes well, the restrictions may be eased somewhat in the future.
[+] 01.10.2014: Resource issue:
Today the site has suffered a suspension due to a high resource usage. In order to ease the resource consumption the maps will be show in text only format for now. Also a stiffer limit on database searches that do not produce hits will be imposed. In addition the overall requests are limited now as well. Should you hit the overall request limit, you will be shown previously built map from the cache. Hopefully these measures are temporary, as we are working on a more permanent solution. Sorry for any inconvenience.
[+] 08.07.2014: Relaxing update:
New search option for relaxed search will somewhat soften the matching criteria to allow easier matching
of maps with lots of floating walls. Checking this may also result in more false matches, so use with caution!
[+] 10.06.2014: Bonus update:
A small update this time. If there is a bonus room, it will now be plotted on the map. If you haven't reached the room yet,
you can indicate its coordinates when requesting a map. If the coordinates you entered conflict with those of actual room,
the actual room location will prevail.
[+] 24.04.2014: Mobile update:
I am getting lots of requests for map plotting by a link by those playing from mobile clients, as it is very difficult to upload
the logs from a phone, if at all possible.
Unfortunately site admins are against automatic log loading by my scripts (I asked), so this update
is the closest thing I can do.
You can try to request the map by the link to the chronicle. If somebody has uploaded the log of this expedition
previosly, it will be used to plot your map.
Please do remember:
1. It would not help to keep refreshing the page. Only the logs previously uploaded will be used. Therefore the map will
not update unless someone uploaded a newer log.
2. All request limis remain in force. The maps will be built from the saved logs same way as from the logs you have uploaded.
So you can try searching with different options.
In addition, there's been a number of other updates not mentioned here throughout past few weeks. One
update changed the way script plots the rooms with multiple elements (you may have noticed). This allows
script to plot many new combinations of elements in the same room that it previously ignored. Also
a number of new elements were introduced to work with some of the new things that recently appeared in
the Russian version of Godville, and are not (yet) available here.
[+] 26.12.2013: We are there!:
If you are reading this - it means that our move to a new, paid hosting (from a free one that kept
knocking out on us every now and then) has completed. Hopefully all technical issues with the move are resolved too...
At this time, I would like to say thank you to all those who have clicked a little orange button at the bottom of this page to make
this move possible. Any further donations to the project are still appreciated, as we need to keep it going.
[+] 03.12.2013: Let's jump!:
The errors form (link below) can now accept missed JUMP moves in the new caves of Jumping. These will be
processed out of order in order to get script to work with the new feature. A few moves that were already submitted as "other"
should now be recognized by the script. Please continue submitting. Thank you.
[+] 22.11.2013: Shrinking the borders, but not horizons:
After analyzing the search performance and talking to some of the most active diggers I made a conclusion that in the current
state of the database requests with high mismatch tresholds are useless. The maps which exist in the database can be easily
found in Normal or Primary modes after suggested numbers of steps. If it's not there - well, then it's not. As a result the
following measures were taken:
[+] 16.11.2013: Unloading in progress:
- No more Wide mode
- Lowered maximum mismatches allowed.
- Number of mismatches can not be set higher than the number of matched walls.
Those, who desire lots of maps early in the trip can still do somewhat high mismatch searches in Expert mode,
though it is not generally advised.
As of recently the server has seen a few overloads due to excessive map search requests.
As a result I have no choice but to limit the number of unsuccessfull searches. The specific limits
are being adjusted as needed, but the general guideline is as follows. If your map was found in the database -
the limits won't apply, so you can continue loading it to track your progress. However if your map
is not found- you can do only so many searches before the script refuses to process the requests.
The current recommendation is as follows: Do not search during first 10 moves. Then try 2-3 searches with
different parameters. If no luck - wait about 10 moves and do 2-3 more searches. Still nothing - search
again after ten more moves. Not found - you will probably have to live with the fact, that this is one
of the random maps and go by the arrow hints and yellow question marks. Follow these guidelines, and you
will likely never hit the limit, and the server will stay up.
[+] 25.10.2013: It's never late to learn:
In other news - the standard search modes have been updated to be more efficient and work better. Primary and Normal searches should
do it for most of the cases. The others are still there, but you should not use them too much and too often.
Let's get together and teach the script how to recognize TRAPS and BONUSES, plus anything
else that it misses right now. Please enter any traps/bonuses/hints/etc that the script did not recognize
[+] 10.10.2013: Expanding the horizons:
[+] 24.09.2013: Localization complete:
- Map printing function completely rewritten to make it easier to add new elements.
- The expedition maps now extend beyond the open area when possible treasure location stretches beyond the open map.
- Please report any issues with new mapping function in a forum.
The localization work on both web page and the mapping script is complete. If you are still seeing something sneak up in Russian, please let me know.
[+] 21.09.2013: Do you speak English?:
Welcome to our friends from English Godville!
This script can now read English Godville logs. Somewhat. It is still work in progress and it does not have all the features that the Russian version has. It will be updated time permitting.
The web page is now fully localized to English. However the mapping script is not yet fully localized, but hopefully the map speaks for itself clearly enough. Will continue work on localizing it time permitting.
[+] 17.09.2013: Database Cleanup:
A major cleaning of the database was performed.
Most random maps were deleted. New maps are not being added for a time being, as they are most likely random. The existing maps are
updated as usual with new treasure locations, bosses, etc. There is a system in place to detect new static maps, so should they appear,
I will add them eventually.
[+] 13.09.2013: Map Search:
Due to addition of random maps the server is experiencing very high search traffic for maps that don't exist in
a database. In order to reduce server load and prevent site shutdowns the DB search is off by default. If your map is not in
the database, please don't turn it on when you just want to follow the map and see treasure clues.
[+] 13.09.2013: Random is here:
The random maps have made it into Godville dungeons! Apparently the static maps are still there for time being too. So there
is a chance you can encounter maps that can be located in a data base, and those that can not. Please don't go crazy trying to
find the maps that don't exist. If they are not found then they are probably random. That's all.
To get a map open your last chronicle (if trip is complete) or translation of the advanture (through a link at the bottom of the page) and
save it on your computer. Then upload that file into the script.
DO NOT UPLOAD YOUR DIARY PAGE, IT WON'T WORK!. When saving the page, choose "HTML only" option if it is available. Do not save "Full Page".
This script is provided for your use "as is" with no guarantees or support whatsoever. There is no guarantee that maps are exact or
even remotely close to reality, that it will be up and running when you need it or any other explicit or implied guarantees. If something
is changed in the game the srcipt may stop working entirely one day, and there is no guarantee that it will come up or start working again.
By uploading your files on this page you grant the author full rights to save your logs, share them with others and otherwise use it in any way shape or form as he sees fit. That includes using and/or publishing your god name or hero name with or without connection to the specific logs or maps in any media now existing or further invented.